Tray-tober Day 26: Tray Nudge

Small experiences can mean little interactions throughout the day instead of the lift of getting into a whole big app. I am taking a lot of inspiration from mobile and wearable platforms because they are almost always smaller and more focused. I believe in most software built for a purpose, less is more. Tray Nudge … Continue reading Tray-tober Day 26: Tray Nudge

Tray-tober Day 25: Tiny ATC (air traffic control)

If you live near a city it is basically a guarantee you hear planes flying over. As a nerd I'm always curious where they are coming from. I'll frequently pull up flight radar on my phone and do a quick check. Now I don't have to because I have a tiny air traffic control app … Continue reading Tray-tober Day 25: Tiny ATC (air traffic control)

Tray-tober Day 24: Tiny Solitaire

Continuing with the trend of publishing a game on Saturday, it's the most classic single player card game, Tiny Solitaire. It is exactly what you'd expect, the simple and straightforward card game in a tray flyout. No ads, no upsells, just the classic card game. Keeping things simple is the essence of these projects and … Continue reading Tray-tober Day 24: Tiny Solitaire

Tray-tober Day 23: Mini Ink

There is something iconic about the sticky note on the computer monitor. One reason they work well is their flexibility, durability, and simplicity. Mini Ink attempts to achieve something similar on pen like devices but with an added template level that pairs well with what works for folks who find value in physical planners. Grids, … Continue reading Tray-tober Day 23: Mini Ink

Tray-tober Day 22: Tray Git

Managing many different code repositories can be a real pain, especially for a project like Tray-tober. Interacting with the repos might be opening the folder, or in the terminal, or opening the remote to do other work around the code like issue management. In the past I've solved this many different ways from a great … Continue reading Tray-tober Day 22: Tray Git